Media Summary: This video turned out a lot longer than I thought. It's mostly me complaining about how much I struggled implementing this. wrapping it up. Theres some small floating point error when drawing the blocks, but its no biggie really. Just glad its all working. It's _not_ written in Python, but I'm a garbage programmer so performance is still garbage LMAO.
C Sdl Raycasting Test 3 - Detailed Analysis & Overview
This video turned out a lot longer than I thought. It's mostly me complaining about how much I struggled implementing this. wrapping it up. Theres some small floating point error when drawing the blocks, but its no biggie really. Just glad its all working. It's _not_ written in Python, but I'm a garbage programmer so performance is still garbage LMAO. Finally got around to finishing the untextured portion of that one so i gone done a thing still room for improvement, the rays are inefficient as heck and give the walls jagged edges, camera can ... Yet another update. It has pretty bad fov issues and is also incredibly offset. Oh well.