Media Summary: Here is a quick test of the SpriteBatcher I'm back! Just here to show a little project I've made in the course of a week(ish), I plan on getting textures/sprites working ... Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern
C Opengl Spritebatch Tilemap Rendering - Detailed Analysis & Overview
Here is a quick test of the SpriteBatcher I'm back! Just here to show a little project I've made in the course of a week(ish), I plan on getting textures/sprites working ... Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern Live Streamed on Twitch ▻ Patreon ▻ Instagram ... A Video Guide to writing an easy to build, use and extend Intro to gamedev devlog series and example
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