Media Summary: Different enemies now have different things that they can do, besides shooting in a straight line! This will come in handy later. Discussing how practicing in chunks and setting attainable goals can help to keep you motivated. # I've finally gotten back to working on this. Here are the rest of the basic enemy types! Repository: ...

Bullet Hell Week 8 Code - Detailed Analysis & Overview

Different enemies now have different things that they can do, besides shooting in a straight line! This will come in handy later. Discussing how practicing in chunks and setting attainable goals can help to keep you motivated. # I've finally gotten back to working on this. Here are the rest of the basic enemy types! Repository: ... Uh it's gonna call super now this is where things get a little bit interesting so in our regular Breaking briefly from the visual work I've been doing in the last few videos, let's solidify the system for keeping track of player stats! The list of things I need to fix is being dealt with more quickly than it's being added to. That's a good sign. I wish the free tier of ...

Today we're going to work on player specials, which only *sounds* like a culinary mechanic! Repository: ... Hello people, I added 11 more weapons, a little over doubling the previous weapon amount. Entomophobia is my idea, which ... Once we have 3D objects loaded and capable of rendering in the game, we can start using them to create level backgrounds that ...

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Bullet Hell - Week 8 - Code Maintenance
Bullet Hell - Week 5 - General Foe Behavior
I Built a Bullet Hell Gun in 10 Lines
How to Practice // Beginner's Guide to Bullet Hell
Bullet Hell - Week 24 - Still Doing Foe Design
Bullet Hell Part 8: Enemies Shooting Bullets
Bullet Hell - Week 20 - Player Stats
Bullet Hell - Week 38 - Quality of Life, and Credits
Bullet Hell - Week 7 - Player Specials
Adding Weapons to My Roguelite Bullethell - Devlog
Bullet Hell - Week 19 - Creating Scrolling Backgrounds
The Most ANNOYING Enemy in a Bullet Hell..
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Bullet Hell - Week 8 - Code Maintenance

Bullet Hell - Week 8 - Code Maintenance

Going to periodically try to do

Bullet Hell - Week 5 - General Foe Behavior

Bullet Hell - Week 5 - General Foe Behavior

Different enemies now have different things that they can do, besides shooting in a straight line! This will come in handy later.

I Built a Bullet Hell Gun in 10 Lines

I Built a Bullet Hell Gun in 10 Lines

I built a

How to Practice // Beginner's Guide to Bullet Hell

How to Practice // Beginner's Guide to Bullet Hell

Discussing how practicing in chunks and setting attainable goals can help to keep you motivated. #shmups #

Bullet Hell - Week 24 - Still Doing Foe Design

Bullet Hell - Week 24 - Still Doing Foe Design

I've finally gotten back to working on this. Here are the rest of the basic enemy types! Repository: ...

Bullet Hell Part 8: Enemies Shooting Bullets

Bullet Hell Part 8: Enemies Shooting Bullets

Uh it's gonna call super now this is where things get a little bit interesting so in our regular

Bullet Hell - Week 20 - Player Stats

Bullet Hell - Week 20 - Player Stats

Breaking briefly from the visual work I've been doing in the last few videos, let's solidify the system for keeping track of player stats!

Bullet Hell - Week 38 - Quality of Life, and Credits

Bullet Hell - Week 38 - Quality of Life, and Credits

The list of things I need to fix is being dealt with more quickly than it's being added to. That's a good sign. I wish the free tier of ...

Bullet Hell - Week 7 - Player Specials

Bullet Hell - Week 7 - Player Specials

Today we're going to work on player specials, which only *sounds* like a culinary mechanic! Repository: ...

Adding Weapons to My Roguelite Bullethell - Devlog

Adding Weapons to My Roguelite Bullethell - Devlog

Hello people, I added 11 more weapons, a little over doubling the previous weapon amount. Entomophobia is my idea, which ...

Bullet Hell - Week 19 - Creating Scrolling Backgrounds

Bullet Hell - Week 19 - Creating Scrolling Backgrounds

Once we have 3D objects loaded and capable of rendering in the game, we can start using them to create level backgrounds that ...

The Most ANNOYING Enemy in a Bullet Hell..

The Most ANNOYING Enemy in a Bullet Hell..

Archvale is a new indie

Dev Log #9 - some more controllable guns added.

Dev Log #9 - some more controllable guns added.

This is