Media Summary: I'm Brian of Sidereum Games, and welcome to my first indie game devlog! In this devlog, I'm going to show you my up and coming ... PLAY HELLSPAWN: ⛧ I've been working on a Godot vs Unity vs Unreal: Watch as three game devs—Bram using Godot, Sterling with Unity, and Michael with Unreal battle it out ...
Bullet Hell Example 1 - Detailed Analysis & Overview
I'm Brian of Sidereum Games, and welcome to my first indie game devlog! In this devlog, I'm going to show you my up and coming ... PLAY HELLSPAWN: ⛧ I've been working on a Godot vs Unity vs Unreal: Watch as three game devs—Bram using Godot, Sterling with Unity, and Michael with Unreal battle it out ... In this video I talk about shmups so I can shut up about them in real life. Some people pointed out that my audio SUCKED last ... One of bullet shooting patterns I'm currently developing for my side project (shoot em up/ Talking about several key movement and dodging techniques. 00:00 Introduction 01:58 Hitbox 02:24 Micro dodging 03:05 Tap ...
I have been trapped in a cycle of rewriting various level editing methods. I think I have finally escaped. 8-direction animation ... A video of my shmup game (in development). More about this game at This is the first video. This is the second in a short series of remaking the battle system which you see in Undertale in GameMaker. What is Undertale?