Media Summary: All user interaction is now handled trough "activities" (I didn't know how to name it, and it is inspired by Android Activity). I had to make a map for another video, so I decided to record it and upload a time-lapse. I thought it will go faster, but it took me ... This is a demonstration of iforce2d's buoyancy physics which I added to my
Broken Mug Engine Game Inside - Detailed Analysis & Overview
All user interaction is now handled trough "activities" (I didn't know how to name it, and it is inspired by Android Activity). I had to make a map for another video, so I decided to record it and upload a time-lapse. I thought it will go faster, but it took me ... This is a demonstration of iforce2d's buoyancy physics which I added to my This video shows a "Soldat meets Quake 2 arena" multiplayer prototype. It's written in C++, uses SDL 2, OpenGL, Box2D, FMOD ... This video contains five scenes showing 2D ragdoll physics and some other fun stuff that can be made using Box2D and my editor ... This video shows the updated particle effect system, particle effect editor and decals. Here is what I tried to show with each one: ...