Media Summary: All user interaction is now handled trough "activities" (I didn't know how to name it, and it is inspired by Android Activity). I had to make a map for another video, so I decided to record it and upload a time-lapse. I thought it will go faster, but it took me ... This is a demonstration of iforce2d's buoyancy physics which I added to my

Broken Mug Engine Game Inside - Detailed Analysis & Overview

All user interaction is now handled trough "activities" (I didn't know how to name it, and it is inspired by Android Activity). I had to make a map for another video, so I decided to record it and upload a time-lapse. I thought it will go faster, but it took me ... This is a demonstration of iforce2d's buoyancy physics which I added to my This video shows a "Soldat meets Quake 2 arena" multiplayer prototype. It's written in C++, uses SDL 2, OpenGL, Box2D, FMOD ... This video contains five scenes showing 2D ragdoll physics and some other fun stuff that can be made using Box2D and my editor ... This video shows the updated particle effect system, particle effect editor and decals. Here is what I tried to show with each one: ...

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Broken Mug Engine - Game inside a game
Broken Mug Engine - destructible 2D terrain and objects (Box2D, Clipper, Poly2Tri)
Broken Mug Engine - Map editor preview
Broken Mug Engine - SDL OpenGL GUI and font rendering
Broken Mug Engine - Box2D buoyancy
Broken Mug Engine - SDL_net networking and multiplayer test
Broken Mug Engine - 2D ragdoll physics using Box2D
Broken Mug Engine - Particle effects and decals
I Made a Game Inside a Game Inside a Game Inside a Game...
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Broken Mug Engine - Game inside a game

Broken Mug Engine - Game inside a game

All user interaction is now handled trough "activities" (I didn't know how to name it, and it is inspired by Android Activity).

Broken Mug Engine - destructible 2D terrain and objects (Box2D, Clipper, Poly2Tri)

Broken Mug Engine - destructible 2D terrain and objects (Box2D, Clipper, Poly2Tri)

After almost 5 years finally a new

Broken Mug Engine - Map editor preview

Broken Mug Engine - Map editor preview

I had to make a map for another video, so I decided to record it and upload a time-lapse. I thought it will go faster, but it took me ...

Broken Mug Engine - SDL OpenGL GUI and font rendering

Broken Mug Engine - SDL OpenGL GUI and font rendering

First video of my 2D

Broken Mug Engine - Box2D buoyancy

Broken Mug Engine - Box2D buoyancy

This is a demonstration of iforce2d's buoyancy physics which I added to my

Broken Mug Engine - SDL_net networking and multiplayer test

Broken Mug Engine - SDL_net networking and multiplayer test

This video shows a "Soldat meets Quake 2 arena" multiplayer prototype. It's written in C++, uses SDL 2, OpenGL, Box2D, FMOD ...

Broken Mug Engine - 2D ragdoll physics using Box2D

Broken Mug Engine - 2D ragdoll physics using Box2D

This video contains five scenes showing 2D ragdoll physics and some other fun stuff that can be made using Box2D and my editor ...

Broken Mug Engine - Particle effects and decals

Broken Mug Engine - Particle effects and decals

This video shows the updated particle effect system, particle effect editor and decals. Here is what I tried to show with each one: ...

I Made a Game Inside a Game Inside a Game Inside a Game...

I Made a Game Inside a Game Inside a Game Inside a Game...

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