Media Summary: I do not own this. All credit goes to Craig Reynolds, who developed the My first attempt with C++ and OF, converting some older sketches from p5js and processing. Fifty thousand simple agents. Three local rules. No global plan, and yet, coherent, lifelike motion emerges. This is the
Boids Simulation Test 260 000 - Detailed Analysis & Overview
I do not own this. All credit goes to Craig Reynolds, who developed the My first attempt with C++ and OF, converting some older sketches from p5js and processing. Fifty thousand simple agents. Three local rules. No global plan, and yet, coherent, lifelike motion emerges. This is the C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ...