Media Summary: Unlike most of my other devlogs, I decided to compile several new assets into one video since they are extensions of the moving ... Well, I have a confession to make. Back in devlog # Money ! The reason it took me so long to add such a simple feature is that I couldn't decide how to use it. Typically, coins are used ...
Bobis Challenges 2 More Platforms - Detailed Analysis & Overview
Unlike most of my other devlogs, I decided to compile several new assets into one video since they are extensions of the moving ... Well, I have a confession to make. Back in devlog # Money ! The reason it took me so long to add such a simple feature is that I couldn't decide how to use it. Typically, coins are used ... There are now several ways to trigger events. These objects are quite simple, but each is useful in different situations. Levers must ... Welcome to this new devlog series! Although this game isn't a direct continuation of my last project, I'll be reusing the same ... Like the previous devlog, this video showcases multiple objects behaving in similar ways. This time, it's about toggling blocks.
A small polishing update! I was getting tired of objects like enemies and boxes disappearing instantly, so I added some visual ... I think this one is pretty self-explanatory :D Oh, and there is a new "theme" too, since the grasslands didn't really fit here. This devlog may seem a bit less exciting, but it introduces an important new system behind the scenes. Blocks and In the last devlog, I added shooting, but there wasn't really anything to shoot at (except for some boxes, but let's be honest, that's ... Hi, it's been a while since the last devlog, huh… While I haven't spent the past 8 months working exclusively on this project, I've ... Welcome to my first devlog series. I'll try to post once a day and write a small changelog of what I've worked on each time, to keep ...
Hi ! It's been quite a long time since my last video :D I got a tiny bit overwhelmed by IRL stuff (mostly finishing my studies), so I ...