Media Summary: works, kinda :) Uses MonoTouch and a heavily modified version of IKVM to compile Java code to .NET assemblies and then to ... Got three of our demos to run on the device. Performance is OK, IPad 2 seems to work better than IPad 3, i guess we are doing ... Implemented Level up, Block, Inventory tooltip...

Blood In Progress Preview Libgdx - Detailed Analysis & Overview

works, kinda :) Uses MonoTouch and a heavily modified version of IKVM to compile Java code to .NET assemblies and then to ... Got three of our demos to run on the device. Performance is OK, IPad 2 seems to work better than IPad 3, i guess we are doing ... Implemented Level up, Block, Inventory tooltip... There is almost done, but for first release I need to make: - complete statistics screen - make AI of enemies - reading config file ... Trying different kinds of liquid simulations. Eulerian grid based liquid this time. Calculations are done in shaders. Retrieval of ... Implemented dodge. changed font to look prettier.

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Blood in Progress preview libGDX
Blood in Progress libGDX
Libgdx on iOS - first blood
Libgdx on iOS - more blood
Libgdx progress:  Rotating weapon
Libgdx progress
Libgdx progress
Libgdx test 1
gdxBlood #7 - my progress
Libgdx progress
LibGDX Game progress
Libgdx progress
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Blood in Progress preview libGDX

Blood in Progress preview libGDX

Blood

Blood in Progress libGDX

Blood in Progress libGDX

Blood

Libgdx on iOS - first blood

Libgdx on iOS - first blood

works, kinda :) Uses MonoTouch and a heavily modified version of IKVM to compile Java code to .NET assemblies and then to ...

Libgdx on iOS - more blood

Libgdx on iOS - more blood

Got three of our demos to run on the device. Performance is OK, IPad 2 seems to work better than IPad 3, i guess we are doing ...

Libgdx progress:  Rotating weapon

Libgdx progress: Rotating weapon

Libgdx progress: Rotating weapon

Libgdx progress

Libgdx progress

Implemented Level up, Block, Inventory tooltip...

Libgdx progress

Libgdx progress

Added some sounds.

Libgdx test 1

Libgdx test 1

Libgdx test 1

gdxBlood #7 - my progress

gdxBlood #7 - my progress

There is almost done, but for first release I need to make: - complete statistics screen - make AI of enemies - reading config file ...

Libgdx progress

Libgdx progress

Lots of new sprites..

LibGDX Game progress

LibGDX Game progress

Trying different kinds of liquid simulations. Eulerian grid based liquid this time. Calculations are done in shaders. Retrieval of ...

Libgdx progress

Libgdx progress

Modified some particle effects.

Libgdx progress

Libgdx progress

Implemented dodge. changed font to look prettier.