Media Summary: A particle system that uses compute shaders within the DirectX API for the Mushroom cloud simulated and rendered at 60FPS on a GTX480. The Here v=1.0c. This is quite fast and causes many quantum
Bec Vortex Simulation On Gpu - Detailed Analysis & Overview
A particle system that uses compute shaders within the DirectX API for the Mushroom cloud simulated and rendered at 60FPS on a GTX480. The Here v=1.0c. This is quite fast and causes many quantum 2D BEC Simulation - Oscillating Wire - Velocity