Media Summary: Added attack direction indicator that also doubles as target indicator. ⚔️ Only visible on Assisted Mode and Normal Mode. For anyone too lazy to watch the video, I basically showcase the new M16 gun, the new melee weapons, balancing, etc. In this video, I discuss adding a new fire trap, giving traps health, doing some foley, and creating item

Batformer Devlog 3 Invulnerability Pickups - Detailed Analysis & Overview

Added attack direction indicator that also doubles as target indicator. ⚔️ Only visible on Assisted Mode and Normal Mode. For anyone too lazy to watch the video, I basically showcase the new M16 gun, the new melee weapons, balancing, etc. In this video, I discuss adding a new fire trap, giving traps health, doing some foley, and creating item This week, I focused on improving GripBound's greatsword combat so it feels heavier, smoother, and easier to read. I refined ... After a lot of discussions on our discord server with the community, I am starting to make changes to the progression system. In this episode, we walk through the full process of editing weapon settings for our PvP project. From stat adjustments to behaviour ...

Hello there, (ah general kenobi) I am continuing to experiment with my I'm building TreadHeads — a co-op, top-down tank roguelite — mostly with AI (Claude), and I record every playtest as I go. I'm building Children of Kronos - a retro FPS where you manipulate gravity to walk on walls, ceilings, and impossible geometry.

Photo Gallery

Batformer - Devlog #3 -- Invulnerability pickups, Checkpoints and more
BORN TO DIE 16 - Inventory System: BIOKEY (DEVLOG)
Project Eternal Devlog 01 — Melee Combat Showcase
Thousands Layered Blade Reforged Devlog: Attack Direction Indicator
Last2rot Devlog 3 | Melee, wave system, artstyle and more
Game Devlog 17 - Trap Updates & Item Pickups
Making Combat Feel HEAVY | GRIPBOUND DevLog#3
Devlog - removing energy system from ship unlocks (experimental)
Episode 3: Master Your Weapons
When Player and Enemy COLLIDE | Devlog
TreadHeads Devlog 5 - Contested mineral veins, minigun turrets & hitting the difficulty wall
AVIAN - The end of production - DEVLOG#2
View Detailed Profile
Batformer - Devlog #3 -- Invulnerability pickups, Checkpoints and more

Batformer - Devlog #3 -- Invulnerability pickups, Checkpoints and more

Hello everyone ! This is the

BORN TO DIE 16 - Inventory System: BIOKEY (DEVLOG)

BORN TO DIE 16 - Inventory System: BIOKEY (DEVLOG)

devlog

Project Eternal Devlog 01 — Melee Combat Showcase

Project Eternal Devlog 01 — Melee Combat Showcase

Project Eternal

Thousands Layered Blade Reforged Devlog: Attack Direction Indicator

Thousands Layered Blade Reforged Devlog: Attack Direction Indicator

Added attack direction indicator that also doubles as target indicator. ⚔️ Only visible on Assisted Mode and Normal Mode.

Last2rot Devlog 3 | Melee, wave system, artstyle and more

Last2rot Devlog 3 | Melee, wave system, artstyle and more

For anyone too lazy to watch the video, I basically showcase the new M16 gun, the new melee weapons, balancing, etc.

Game Devlog 17 - Trap Updates & Item Pickups

Game Devlog 17 - Trap Updates & Item Pickups

In this video, I discuss adding a new fire trap, giving traps health, doing some foley, and creating item

Making Combat Feel HEAVY | GRIPBOUND DevLog#3

Making Combat Feel HEAVY | GRIPBOUND DevLog#3

This week, I focused on improving GripBound's greatsword combat so it feels heavier, smoother, and easier to read. I refined ...

Devlog - removing energy system from ship unlocks (experimental)

Devlog - removing energy system from ship unlocks (experimental)

After a lot of discussions on our discord server with the community, I am starting to make changes to the progression system.

Episode 3: Master Your Weapons

Episode 3: Master Your Weapons

In this episode, we walk through the full process of editing weapon settings for our PvP project. From stat adjustments to behaviour ...

When Player and Enemy COLLIDE | Devlog

When Player and Enemy COLLIDE | Devlog

Hello there, (ah general kenobi) I am continuing to experiment with my

TreadHeads Devlog 5 - Contested mineral veins, minigun turrets & hitting the difficulty wall

TreadHeads Devlog 5 - Contested mineral veins, minigun turrets & hitting the difficulty wall

I'm building TreadHeads — a co-op, top-down tank roguelite — mostly with AI (Claude), and I record every playtest as I go.

AVIAN - The end of production - DEVLOG#2

AVIAN - The end of production - DEVLOG#2

Welcome to our second

I'm Making an FPS Where You Flip Gravity on its Head | Devlog

I'm Making an FPS Where You Flip Gravity on its Head | Devlog

I'm building Children of Kronos - a retro FPS where you manipulate gravity to walk on walls, ceilings, and impossible geometry.