Media Summary: The void tile type acts as garbage collection type to clean up incomplete clusters. Automation Game Devlog 57: Selected Object Outlines Automation Game Devlog 55: Belt-to-Walker collision detection/Debug view
Automation Game Devlog 56 The - Detailed Analysis & Overview
The void tile type acts as garbage collection type to clean up incomplete clusters. Automation Game Devlog 57: Selected Object Outlines Automation Game Devlog 55: Belt-to-Walker collision detection/Debug view Automation Game Devlog 54: Better step calculation (ignore the twitchy leg) Automation Game Devlog 45: Input/Output clusters from storage! Automation Game Devlog 60: Smoother walker movement
Automation Game Devlog 4: Belt Refinement Automation Game Devlog 65: The Upside-Down! Automation Game Devlog 7: Bonded Orb Mesh/Materials Automation Game Devlog 2: Belts and Arm Commands Automation Game Devlog 61: Solving a randomly generated molecular structure + Walker pivoting!