Media Summary: This is an experiment/proof-of-concept. The aim is to implement perspective-correct After a long pause, I decided to go to the original ID sources and get it working on the 16MHz

Atari Quake 2 Texture Colours - Detailed Analysis & Overview

This is an experiment/proof-of-concept. The aim is to implement perspective-correct After a long pause, I decided to go to the original ID sources and get it working on the 16MHz

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Atari Quake 2: texture colours
Atari Quake 2: float-free texturing solved
Atari Quake 2: the texturing problem
Atari Quake 2: texturing demo
Atari Quake 2: Quadratic texturing fillrate tests
Atari Quake 2: quadratic sampling texturemaps
Atari Quake 2: filled faces, false colour
Atari Falcon030  Quake 2 - Continuity
Atari Quake 2: optimized face processing
Atari Quake 2: Geometry ...optimized
Atari Quake II: Reference version
Atari Quake 2: rasterizer improvements
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Atari Quake 2: texture colours

Atari Quake 2: texture colours

Quake II

Atari Quake 2: float-free texturing solved

Atari Quake 2: float-free texturing solved

This is an experiment/proof-of-concept. The aim is to implement perspective-correct

Atari Quake 2: the texturing problem

Atari Quake 2: the texturing problem

This is an experiment/proof-of-concept. The aim is to implement perspective-correct

Atari Quake 2: texturing demo

Atari Quake 2: texturing demo

Quake II

Atari Quake 2: Quadratic texturing fillrate tests

Atari Quake 2: Quadratic texturing fillrate tests

IdTech #2 (

Atari Quake 2: quadratic sampling texturemaps

Atari Quake 2: quadratic sampling texturemaps

Quake II

Atari Quake 2: filled faces, false colour

Atari Quake 2: filled faces, false colour

Quake II

Atari Falcon030  Quake 2 - Continuity

Atari Falcon030 Quake 2 - Continuity

IdTech #2 (

Atari Quake 2: optimized face processing

Atari Quake 2: optimized face processing

Quake II

Atari Quake 2: Geometry ...optimized

Atari Quake 2: Geometry ...optimized

IdTech #2 (

Atari Quake II: Reference version

Atari Quake II: Reference version

After a long pause, I decided to go to the original ID sources and get it working on the 16MHz

Atari Quake 2: rasterizer improvements

Atari Quake 2: rasterizer improvements

Quake II

Atari Quake 2: early object rendering

Atari Quake 2: early object rendering

Quake II