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Atari Quake 2: testing q2dm8 (a big map)

Atari Quake 2: testing q2dm8 (a big map)

Quake II

Atari Quake 2: testing q2dm1...

Atari Quake 2: testing q2dm1...

Quake II

Atari Quake 2: optimized face processing

Atari Quake 2: optimized face processing

Quake II

Atari Quake 2: test of SB transparency + Z-Clipping

Atari Quake 2: test of SB transparency + Z-Clipping

Quick

Atari Falcon030  Quake 2 - Continuity

Atari Falcon030 Quake 2 - Continuity

IdTech #2 (

Quake 2 Nostalgia - q2dm1 to q2dm8 Walkthrough

Quake 2 Nostalgia - q2dm1 to q2dm8 Walkthrough

I thought it is about time to make a kind of

Atari Quake 2: very early test with floating point

Atari Quake 2: very early test with floating point

Quake II

Atari Quake 2: float-free texturing solved

Atari Quake 2: float-free texturing solved

This is an experiment/proof-of-concept. The aim is to implement perspective-correct texture mapping on

Atari Quake 2: Geometry ...optimized

Atari Quake 2: Geometry ...optimized

IdTech #2 (

Atari Quake 2: mouselook, framerate independence + hires display

Atari Quake 2: mouselook, framerate independence + hires display

Quake II

Atari Quake 2: revised spanbuffer

Atari Quake 2: revised spanbuffer

Quake II

Atari Falcon030 Quake 2 - Beyond Q2, part #1

Atari Falcon030 Quake 2 - Beyond Q2, part #1

IdTech #2 (

Atari Quake 2: filled faces, false colour

Atari Quake 2: filled faces, false colour

Quake II