Media Summary: The ultraDev remote development cartridge has direct support integrated with AGT, including a remote build target, debug ... This is a modified version of the main SHMUP demo/example (see other video) using the AGT engine on The biggest shmup sprite we never saw... R-Type stage 3. At 50Hz, on an 8MHz
Atari Game Tools Atari Ste - Detailed Analysis & Overview
The ultraDev remote development cartridge has direct support integrated with AGT, including a remote build target, debug ... This is a modified version of the main SHMUP demo/example (see other video) using the AGT engine on The biggest shmup sprite we never saw... R-Type stage 3. At 50Hz, on an 8MHz This is a straightforward example of 4 parallax scrolling regions at 320x272 with a bunch of sprites on top, on A modified version of the 'abreed' sample on 'Boss Core' is the 4th demo/example for AGT on
Another parallax example, this time with layers & colour changes. R-Type stage 1. On 8MHz The AGT engine has been created to allow programmers to make Recent upgrades to AGT allow huge sprites to be drawn efficiently and without hacks on This is a mockup/approximation of the well known (and technically challenging for Ataris!) shooter 'Alien Breed' from the Amiga ... Simple example of tilemap animation on a scrolling playfield combined with sprites on