Media Summary: Increased max level to 12 and made tier 3 Raised max hero level up to 17, made new skill This week, I've been finishing up the wardrobe system. It is kinda extended transmogrification. -You'll be able to build a new extra ...

Archtower Devlog Class Passive Upgrades - Detailed Analysis & Overview

Increased max level to 12 and made tier 3 Raised max hero level up to 17, made new skill This week, I've been finishing up the wardrobe system. It is kinda extended transmogrification. -You'll be able to build a new extra ... Started working on the new Floor 15 (Act V started!) -Made a couple of new enemies -Making a new area specific long debuff ... After beating Act III you can expand your clan's domain, there you can also build a new building Apothecary Lab. There you can ... Two new crystal skills that can be bought from Rarity Trader.

Added fast moving within Clan's Domain. It will be a reward for an achievement, for reaching clan level 10. Reworked run speed a bit, base speed is reduced by ~18.5%, but now you can increase it with clan bonuses (up to +10% at max), ... New quest for second skill of Pugilist. You can start that fight in a few ways, also Polite characters may offer 1 on 1 fights. Two new Perks: 1)Mobility -Run speed +10% -Slowdowns duration -50% (toxins don't count) -Entrapments duration -50% 2)Fist ...

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Archtower Devlog: Class passive upgrades tier 3
Archtower Devlog: Tower Upgrades Changes
Archtower Devlog: Level 17, new skill upgrades
Archtower Devlog: Wardrobe System
Archtower Devlog: New class Chemist
Archtower Devlog: New lightning effect
Archtower Devlog: New Act V, New Floor 15
Archtower Devlog: New building "Apothecary Lab", New consumables
Archtower Devlog: New crystal skills
Archtower Devlog: Fast moving within Clan's Domain
Archtower Devlog: Run speed changes (faster speed)
Archtower Devlog: New Quest (For 2nd skill of Pugilist class)
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Archtower Devlog: Class passive upgrades tier 3

Archtower Devlog: Class passive upgrades tier 3

Increased max level to 12 and made tier 3

Archtower Devlog: Tower Upgrades Changes

Archtower Devlog: Tower Upgrades Changes

Some reshufles and changes of tower

Archtower Devlog: Level 17, new skill upgrades

Archtower Devlog: Level 17, new skill upgrades

Raised max hero level up to 17, made new skill

Archtower Devlog: Wardrobe System

Archtower Devlog: Wardrobe System

This week, I've been finishing up the wardrobe system. It is kinda extended transmogrification. -You'll be able to build a new extra ...

Archtower Devlog: New class Chemist

Archtower Devlog: New class Chemist

Working on new

Archtower Devlog: New lightning effect

Archtower Devlog: New lightning effect

Updated

Archtower Devlog: New Act V, New Floor 15

Archtower Devlog: New Act V, New Floor 15

Started working on the new Floor 15 (Act V started!) -Made a couple of new enemies -Making a new area specific long debuff ...

Archtower Devlog: New building "Apothecary Lab", New consumables

Archtower Devlog: New building "Apothecary Lab", New consumables

After beating Act III you can expand your clan's domain, there you can also build a new building Apothecary Lab. There you can ...

Archtower Devlog: New crystal skills

Archtower Devlog: New crystal skills

Two new crystal skills that can be bought from Rarity Trader.

Archtower Devlog: Fast moving within Clan's Domain

Archtower Devlog: Fast moving within Clan's Domain

Added fast moving within Clan's Domain. It will be a reward for an achievement, for reaching clan level 10.

Archtower Devlog: Run speed changes (faster speed)

Archtower Devlog: Run speed changes (faster speed)

Reworked run speed a bit, base speed is reduced by ~18.5%, but now you can increase it with clan bonuses (up to +10% at max), ...

Archtower Devlog: New Quest (For 2nd skill of Pugilist class)

Archtower Devlog: New Quest (For 2nd skill of Pugilist class)

New quest for second skill of Pugilist. You can start that fight in a few ways, also Polite characters may offer 1 on 1 fights.

Archtower Devlog: Two New Perks

Archtower Devlog: Two New Perks

Two new Perks: 1)Mobility -Run speed +10% -Slowdowns duration -50% (toxins don't count) -Entrapments duration -50% 2)Fist ...