Media Summary: Hey everyone. Haven't really done much this week. Busy again. In this Hello everyone, in this video I discuss my plans for In 6 months I've taken my Godot game, Bloodthief, from 9 fps to 60 fps on this potato of a computer. Here are all the things I did to ...
Archipelo Devlog 17 More Optimization - Detailed Analysis & Overview
Hey everyone. Haven't really done much this week. Busy again. In this Hello everyone, in this video I discuss my plans for In 6 months I've taken my Godot game, Bloodthief, from 9 fps to 60 fps on this potato of a computer. Here are all the things I did to ... Welcome to this update video! In this update I have made some major changes to the code in LORE is a brand-new FREE & open source cross platform version control system from Epic Games revealed at State of Unreal ... Threat Interactive Video 18 deconstructs Clair Obscur's UE5
Vertex pooling : Vertex pooling in my game: Why ... Today we overhaul the games visuals, add audio and music, parallax effects, card/deck animations, new graphics and effects, and ... Leave a LIKE and a comment, thanks for watching. new build found here :