Media Summary: Shows how to create an illusion of transparency by modifying the logo palette on each scanline with the Sorry about the goof at 18:28, this is all straight from memory and I don't write startup routines from scratch... er... as often as I ... Shows how to get a sine curve into your demo for smooth movements, how to replace the previous linear movement and ...

Amiga Hardware Programming 32 Copper - Detailed Analysis & Overview

Shows how to create an illusion of transparency by modifying the logo palette on each scanline with the Sorry about the goof at 18:28, this is all straight from memory and I don't write startup routines from scratch... er... as often as I ... Shows how to get a sine curve into your demo for smooth movements, how to replace the previous linear movement and ... New videos will be published on PeerTube! Rasterbars are a common ... We make our demo a bit more system friendly using SECTIONs and stack to preserve registers and give our a code better ... Tried another codec and it turned out to be horrible, sorry about the glitches. The first steps from getting an

Explains subpixel acceleration on the scroller and how to manually make a nicer looking background color fade. In other words ... Blogging my progress here: I've been following the In this video, I explore just how far you can take Here I show one way to make a star field effect, using only one sprite channel. Do comment with your randomizer values or ...

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Amiga Hardware Programming 32 - Copper bar transparency
Amiga Hardware Programming 5 - One copper to rule the screen
Amiga Hardware Programming 33 - Move a copper bar using sine curves
Amiga rasterbars are cool -- Meet the Copper, the hardware that helps make them happen
Amiga Hardware Programming 12 - Bitplane manipulation, program structure, and the stack
Amiga Hardware Programming 4 - System OFF, please
Amiga Hardware Programming 31 - Coppershades, slower bounce
Part 2c - More stuff with the Amiga Copper
Amiga Tech - Copper Chunky
Part 2b - Amiga 68k assembly playing with the copper
Amiga Hardware Programming 39 - Starfield
Amiga Hardware Programming 3 - Move that rasterline
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Amiga Hardware Programming 32 - Copper bar transparency

Amiga Hardware Programming 32 - Copper bar transparency

Shows how to create an illusion of transparency by modifying the logo palette on each scanline with the

Amiga Hardware Programming 5 - One copper to rule the screen

Amiga Hardware Programming 5 - One copper to rule the screen

Sorry about the goof at 18:28, this is all straight from memory and I don't write startup routines from scratch... er... as often as I ...

Amiga Hardware Programming 33 - Move a copper bar using sine curves

Amiga Hardware Programming 33 - Move a copper bar using sine curves

Shows how to get a sine curve into your demo for smooth movements, how to replace the previous linear movement and ...

Amiga rasterbars are cool -- Meet the Copper, the hardware that helps make them happen

Amiga rasterbars are cool -- Meet the Copper, the hardware that helps make them happen

New videos will be published on PeerTube! https://makertube.net/c/the_industrious_rabbit/videos Rasterbars are a common ...

Amiga Hardware Programming 12 - Bitplane manipulation, program structure, and the stack

Amiga Hardware Programming 12 - Bitplane manipulation, program structure, and the stack

We make our demo a bit more system friendly using SECTIONs and stack to preserve registers and give our a code better ...

Amiga Hardware Programming 4 - System OFF, please

Amiga Hardware Programming 4 - System OFF, please

Tried another codec and it turned out to be horrible, sorry about the glitches. The first steps from getting an

Amiga Hardware Programming 31 - Coppershades, slower bounce

Amiga Hardware Programming 31 - Coppershades, slower bounce

Explains subpixel acceleration on the scroller and how to manually make a nicer looking background color fade. In other words ...

Part 2c - More stuff with the Amiga Copper

Part 2c - More stuff with the Amiga Copper

Blogging my progress here: http://retrorich.co.uk I've been following the

Amiga Tech - Copper Chunky

Amiga Tech - Copper Chunky

In this video, I explore just how far you can take

Part 2b - Amiga 68k assembly playing with the copper

Part 2b - Amiga 68k assembly playing with the copper

Blogging my progress here: http://retrorich.co.uk I've been following the

Amiga Hardware Programming 39 - Starfield

Amiga Hardware Programming 39 - Starfield

Here I show one way to make a star field effect, using only one sprite channel. Do comment with your randomizer values or ...

Amiga Hardware Programming 3 - Move that rasterline

Amiga Hardware Programming 3 - Move that rasterline

The first steps from getting an

Amiga Hardware Programming in C Part 2 - Startup, Exit & the Copper

Amiga Hardware Programming in C Part 2 - Startup, Exit & the Copper

This is the second episode of the