Media Summary: So I reworked the walking animation. I know.. they still suck. Damn I hate animating :D But for testing purposes it's enough. I had put down Space Strife for a bit, but I've made a number of small changes and improvements to both accessibility and ... We're developing a mobile adventure game, The Serpent & The Seed, inspired by Superbrothers: Sword & Sworcery EP and ...
Adventureless Devlog 6 - Detailed Analysis & Overview
So I reworked the walking animation. I know.. they still suck. Damn I hate animating :D But for testing purposes it's enough. I had put down Space Strife for a bit, but I've made a number of small changes and improvements to both accessibility and ... We're developing a mobile adventure game, The Serpent & The Seed, inspired by Superbrothers: Sword & Sworcery EP and ... Making a robot bounce shouldn't be this difficult... ...and yet it became one big design challenge. This month's To try everything Brilliant has to offer for free for a full 30 days, visit . You'll also get 20% off an ... For a while, we've kept quiet about an opportunity we're really excited about: working alongside the incredible composer Nathan ...
Get 40% off Coursera Plus for 1 year if you sign up at - This update introduces multi-feature cave carving. This is a first pass and further detail and variety is yet to be added! The main ... Hi! I decided to record a lil demo/nerd ramble sesh of a little feature of our game engine I call the OCCLUSION ENGINE. It's job is ...