Media Summary: Today we use a Tile Sheet to do 2D animation for our ninja! Learn how to use OpenGL to create 2D and 3D vector Today we use Box2D to add a player that we can control! Source Code: ...
Advanced C Graphics Tutorial 50 - Detailed Analysis & Overview
Today we use a Tile Sheet to do 2D animation for our ninja! Learn how to use OpenGL to create 2D and 3D vector Today we use Box2D to add a player that we can control! Source Code: ... This is CS50, Harvard University's introduction to the intellectual enterprises of computer science and the art of programming. Spatial partitioning yaay! Were gonna optimize the crap out of ball game! Would you believe me if I said we will be able to support ... In today's video we make an efficient 2D particle engine! The video is a bit long, but it is well worth it! In the next video we will ...
Today we learn a new collision shape, the capsule! Code: Today I show you how I added the ability to save and load files in text form! Next time we will learn how to switch to a binary file ... Today we improve the efficiency of our spritebatch class so that it is not constantly having to call new and delete! This should give ... Today we pimp out our ball game with cool rendering effects! Also, we learn what lazy initialization is! Please make your own ... Happy holidays! Today we add the ability to customize our particle update logic using function pointers and lambdas! See the ... Today we learn an easy way to add lights to our game! We will go over more complicated lighting techniques in the 3D series.