Adding a self-blob to a cubemap reflection shader in Godot
Demonstrated shader here: https://gist.github.com/partybusiness/2511ffb195e886b3b36650914122d386 ...
Demonstrated shader here: https://gist.github.com/partybusiness/2511ffb195e886b3b36650914122d386 ...
http://www.problogger.com/