Media Summary: This week I reworked campaign map view in Shadow casting is ... starting to make sense. It is still terrible by sensible standards, but I have to start somewhere and it is not like I ... I spent most of my time during last week on the tutorial system and it's various parts, like the tutorial character animation system.

8 Bitbot Devlog 1 Showing - Detailed Analysis & Overview

This week I reworked campaign map view in Shadow casting is ... starting to make sense. It is still terrible by sensible standards, but I have to start somewhere and it is not like I ... I spent most of my time during last week on the tutorial system and it's various parts, like the tutorial character animation system. This week I started designing the rescue intro cutscene for This week I worked on a new animation that is Me being me, I was pretty unhappy with how the text rendering worked and I just couldn't restrain myself to implement signed ...

Over the last week, I started adding gamepad support to the game. The game can now be played (to some extend) via gamepad ... This week I reworked the object placement interface in Placing instructions into the program needs to be a smooth and lightweight process - which hasn't been the case with the previous ...

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8-bitBot Devlog 1: Showing the first working prototype
New campaign map view - 8-bitBot Devlog 13
8-bitBot Devlog 2: Showing shadow casting test
Levels, Lights & Rain - 8-bitBot Devlog 11
8-bitBot Devlog update 6: Tutorial systems
Lost in the Storm - Designing the Rescue Cutscene (8-bitBot Devlog 10)
New animation when finishing a level - 8-bitBot Devlog 14
Raw level creation process in 8-bitBot
Gameplay demo and improved font rendering (8-bitBot Devlog 8)
Controller support for Steam Deck (8-bitBot Devlog 9)
Cleaner Object Placement UI & First Cutscene Progress - 8-bitBot Devlog 12
Implementing markdown rendering in my game (8-bitBot Devlog 7)
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8-bitBot Devlog 1: Showing the first working prototype

8-bitBot Devlog 1: Showing the first working prototype

The first

New campaign map view - 8-bitBot Devlog 13

New campaign map view - 8-bitBot Devlog 13

This week I reworked campaign map view in

8-bitBot Devlog 2: Showing shadow casting test

8-bitBot Devlog 2: Showing shadow casting test

Shadow casting is ... starting to make sense. It is still terrible by sensible standards, but I have to start somewhere and it is not like I ...

Levels, Lights & Rain - 8-bitBot Devlog 11

Levels, Lights & Rain - 8-bitBot Devlog 11

In this week's

8-bitBot Devlog update 6: Tutorial systems

8-bitBot Devlog update 6: Tutorial systems

I spent most of my time during last week on the tutorial system and it's various parts, like the tutorial character animation system.

Lost in the Storm - Designing the Rescue Cutscene (8-bitBot Devlog 10)

Lost in the Storm - Designing the Rescue Cutscene (8-bitBot Devlog 10)

This week I started designing the rescue intro cutscene for

New animation when finishing a level - 8-bitBot Devlog 14

New animation when finishing a level - 8-bitBot Devlog 14

This week I worked on a new animation that is

Raw level creation process in 8-bitBot

Raw level creation process in 8-bitBot

8

Gameplay demo and improved font rendering (8-bitBot Devlog 8)

Gameplay demo and improved font rendering (8-bitBot Devlog 8)

Me being me, I was pretty unhappy with how the text rendering worked and I just couldn't restrain myself to implement signed ...

Controller support for Steam Deck (8-bitBot Devlog 9)

Controller support for Steam Deck (8-bitBot Devlog 9)

Over the last week, I started adding gamepad support to the game. The game can now be played (to some extend) via gamepad ...

Cleaner Object Placement UI & First Cutscene Progress - 8-bitBot Devlog 12

Cleaner Object Placement UI & First Cutscene Progress - 8-bitBot Devlog 12

This week I reworked the object placement interface in

Implementing markdown rendering in my game (8-bitBot Devlog 7)

Implementing markdown rendering in my game (8-bitBot Devlog 7)

I spent most of my time since the last

8-bitBot Devlog update 5: Reworking the instruction insertion UI

8-bitBot Devlog update 5: Reworking the instruction insertion UI

Placing instructions into the program needs to be a smooth and lightweight process - which hasn't been the case with the previous ...