Media Summary: First test of Cube Tested with the opensource compiler First test of Sphere. Tested with the opensource compiler First test of Cylinder. ested with the opensource http://

666 Physx Plugin For Basic4gl - Detailed Analysis & Overview

First test of Cube Tested with the opensource compiler First test of Sphere. Tested with the opensource compiler First test of Cylinder. ested with the opensource http:// First test of Capsule. Tested with the opensource http:// Second test for dynamic lens flare. Sorcecode: ... Short test for dynamic lens flare. Sorcecode: ...

Test for Sensors. Tested with the opensource compiler OpenGL car rendering and XVid capturing with FreeBASIC. I used a modified wrapper of TrueAxis.

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[666] PhysX Plugin for Basic4GL and FreeBASIC TriMesh01.wmv (d.j.peters)
[666] PhysX for Basic4GL and FreeBASIC Cube01.wmv (d.j.peters)
[666] PhysX for Basic4GL and FreeBASIC Sphere01.wmv (d.j.peters)
[666] PhysX for Basic4GL and FreeBASIC Cylinder01.wmv (d.j.peters)
PhysX for Basic4GL and FreeBASIC Capsule01.wmv (d.j.peters)
[666] Dynamic OpenGL Lensflares made with Basic4GL (d.j.peters)
[666] Dynamic OpenGL Lensflares made with Basic4GL (d.j.peters)
[666] Tokamak Game Physics Plugin ConvexTest01 (d.j.peters)
[666] Tokamak Game Physics Plugin MotorTest01_b (d.j.peters)
Basic4GL Mobile Overview
Using Nvidia Physx 5 in AFTRBurner
[666] Tokamak Game Physics SensorTest01 (d.j.peters)
View Detailed Profile
[666] PhysX Plugin for Basic4GL and FreeBASIC TriMesh01.wmv (d.j.peters)

[666] PhysX Plugin for Basic4GL and FreeBASIC TriMesh01.wmv (d.j.peters)

First test of Trimesh (

[666] PhysX for Basic4GL and FreeBASIC Cube01.wmv (d.j.peters)

[666] PhysX for Basic4GL and FreeBASIC Cube01.wmv (d.j.peters)

First test of Cube Tested with the opensource compiler http://FreeBASIC.net.

[666] PhysX for Basic4GL and FreeBASIC Sphere01.wmv (d.j.peters)

[666] PhysX for Basic4GL and FreeBASIC Sphere01.wmv (d.j.peters)

First test of Sphere. Tested with the opensource compiler http://FreeBASIC.net.

[666] PhysX for Basic4GL and FreeBASIC Cylinder01.wmv (d.j.peters)

[666] PhysX for Basic4GL and FreeBASIC Cylinder01.wmv (d.j.peters)

First test of Cylinder. ested with the opensource http://

PhysX for Basic4GL and FreeBASIC Capsule01.wmv (d.j.peters)

PhysX for Basic4GL and FreeBASIC Capsule01.wmv (d.j.peters)

First test of Capsule. Tested with the opensource http://

[666] Dynamic OpenGL Lensflares made with Basic4GL (d.j.peters)

[666] Dynamic OpenGL Lensflares made with Basic4GL (d.j.peters)

Second test for dynamic lens flare. Sorcecode: ...

[666] Dynamic OpenGL Lensflares made with Basic4GL (d.j.peters)

[666] Dynamic OpenGL Lensflares made with Basic4GL (d.j.peters)

Short test for dynamic lens flare. Sorcecode: ...

[666] Tokamak Game Physics Plugin ConvexTest01 (d.j.peters)

[666] Tokamak Game Physics Plugin ConvexTest01 (d.j.peters)

Tokamak Game

[666] Tokamak Game Physics Plugin MotorTest01_b (d.j.peters)

[666] Tokamak Game Physics Plugin MotorTest01_b (d.j.peters)

Tokamak Game

Basic4GL Mobile Overview

Basic4GL Mobile Overview

Basic4GL

Using Nvidia Physx 5 in AFTRBurner

Using Nvidia Physx 5 in AFTRBurner

Using Nvidia Physx 5 in AFTRBurner

[666] Tokamak Game Physics SensorTest01 (d.j.peters)

[666] Tokamak Game Physics SensorTest01 (d.j.peters)

Test for Sensors. Tested with the opensource compiler http://FreeBASIC.net.

[666] Stress test 500 cars OpenGL, TrueAxis with FreeBASIC (d.j.peters)

[666] Stress test 500 cars OpenGL, TrueAxis with FreeBASIC (d.j.peters)

OpenGL car rendering and XVid capturing with FreeBASIC. I used a modified wrapper of TrueAxis.