Media Summary: 2022-12-10. The curves are made from multiple layers of sine waves in 2022-12-08. I have implemented the common "Look At" functionality to orient a 2022-12-06. Still showcasing the default lighting style of XNA / MonoGame's BasicEffect with PreferPerPixelLighting for Phong ...

3d Polygon Engine 7 Dynamic - Detailed Analysis & Overview

2022-12-10. The curves are made from multiple layers of sine waves in 2022-12-08. I have implemented the common "Look At" functionality to orient a 2022-12-06. Still showcasing the default lighting style of XNA / MonoGame's BasicEffect with PreferPerPixelLighting for Phong ... 2022-11-27. More Platonic solids. This time shaded with two light sources, one red, and one blue. They are pointing directly ... 2022-12-30. I have made internal modifications to the My motivation when starting this project was to build an

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3D Polygon Engine #7 - Dynamic Curves & Orientation Follow
3D Polygon Engine #1 - flat shaded polygons, Rubik's Cube
Why Do We Need Polygons In 3D Video Games?
3D Polygon Engine #6 - Multiple Cube Follow Orientation Curve
3D Polygon Engine #5 - Multiple Sine Wave Motion
3D Polygon Engine #3 - Blue & Red: Dual colored-light sources
3D Polygon Engine #9 - Multiple Materials, NanoSnake Physics
1D 2D 3D 4D 5D 6D 7D 8D 9D 10D 11D 12D
3D Engine Coding: Finding Min Distance from Point to Polygon
Godot 4 Polygon Collision 3D Tutorial
Creating My Own 3D Graphics Engine
I'm making a game engine based on dynamic signed distance fields (SDFs)
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3D Polygon Engine #7 - Dynamic Curves & Orientation Follow

3D Polygon Engine #7 - Dynamic Curves & Orientation Follow

2022-12-10. The curves are made from multiple layers of sine waves in

3D Polygon Engine #1 - flat shaded polygons, Rubik's Cube

3D Polygon Engine #1 - flat shaded polygons, Rubik's Cube

Simple

Why Do We Need Polygons In 3D Video Games?

Why Do We Need Polygons In 3D Video Games?

What are

3D Polygon Engine #6 - Multiple Cube Follow Orientation Curve

3D Polygon Engine #6 - Multiple Cube Follow Orientation Curve

2022-12-08. I have implemented the common "Look At" functionality to orient a

3D Polygon Engine #5 - Multiple Sine Wave Motion

3D Polygon Engine #5 - Multiple Sine Wave Motion

2022-12-06. Still showcasing the default lighting style of XNA / MonoGame's BasicEffect with PreferPerPixelLighting for Phong ...

3D Polygon Engine #3 - Blue & Red: Dual colored-light sources

3D Polygon Engine #3 - Blue & Red: Dual colored-light sources

2022-11-27. More Platonic solids. This time shaded with two light sources, one red, and one blue. They are pointing directly ...

3D Polygon Engine #9 - Multiple Materials, NanoSnake Physics

3D Polygon Engine #9 - Multiple Materials, NanoSnake Physics

2022-12-30. I have made internal modifications to the

1D 2D 3D 4D 5D 6D 7D 8D 9D 10D 11D 12D

1D 2D 3D 4D 5D 6D 7D 8D 9D 10D 11D 12D

1D 2D

3D Engine Coding: Finding Min Distance from Point to Polygon

3D Engine Coding: Finding Min Distance from Point to Polygon

Previous video: https://youtu.be/xD8wBiE9E-Q Starting code: https://notthefuture.com/how2code/

Godot 4 Polygon Collision 3D Tutorial

Godot 4 Polygon Collision 3D Tutorial

Tutorial on the

Creating My Own 3D Graphics Engine

Creating My Own 3D Graphics Engine

I programmed my own

I'm making a game engine based on dynamic signed distance fields (SDFs)

I'm making a game engine based on dynamic signed distance fields (SDFs)

My motivation when starting this project was to build an