Media Summary: This is a short little behind-the-scenes video regarding our development on Artificers Crystal Dev Log 3 Talking about the base design of my home baked The AI in this scene seeks out "Low Visibility" places in the map using a Lazy Theta Star search for navigation and ray-casting for ...
3d Pathfinding Demo - Detailed Analysis & Overview
This is a short little behind-the-scenes video regarding our development on Artificers Crystal Dev Log 3 Talking about the base design of my home baked The AI in this scene seeks out "Low Visibility" places in the map using a Lazy Theta Star search for navigation and ray-casting for ... Update to my earlier video for my upcoming fantasy 4X game, Glyph This is a progress Dynamic 3D A* Pathfinding Demo in Unity3D