Media Summary: I added another level of far land graphics, made the colors better and smoother and I tweaked the terrain gen and fixed the bias ... I fixed a bug in the intersection system that was causing it to only utilize a 1/3 of the triangles : X and I optimized the loading so it ... I perfected/simplified my box physics, added a little safe house and added head and leg items that are dropped by the robots after ...
3d Libgdx Indie Game Progress - Detailed Analysis & Overview
I added another level of far land graphics, made the colors better and smoother and I tweaked the terrain gen and fixed the bias ... I fixed a bug in the intersection system that was causing it to only utilize a 1/3 of the triangles : X and I optimized the loading so it ... I perfected/simplified my box physics, added a little safe house and added head and leg items that are dropped by the robots after ... I when ahead and added the loading functions and unloading. now I need to add them to the far graphics which will be much of ... I was sort of hitting a mental block with the 2D I made it so the robots go to the right or left if their line of fire is blocked by another robot messed around with the damage so it ...
I made it so the arrows visibly stick in the zombie. sorry I didn't do this sooner I have been having too much fun playing with the ... I added some simplified terrain graphics so I can better see the world. I have rewritten the terrain gen to have a lot more simplified ... I did some optimizations and reduced the draw calls making it run a lot smoother. I loaded up 100 zombies and it runs really ... I added my robots in and gave them some basic functionality. also tested the underwater shading on them and its working ...