Media Summary: This time around, I added a few things. I made it so that walls have different brightness depending on their direction. I also added ... This is a small update but lays the groundwork for some more advanced additions later on. With the polygon rasterizer, I will be ... I have been working hard although a bit slowly on creating a fully functional level editor for my
3d Java Game Engine Part - Detailed Analysis & Overview
This time around, I added a few things. I made it so that walls have different brightness depending on their direction. I also added ... This is a small update but lays the groundwork for some more advanced additions later on. With the polygon rasterizer, I will be ... I have been working hard although a bit slowly on creating a fully functional level editor for my I decided for performance reasons to port this project to I used the masking/clipping effect from the previous video to render floors/ceilings while restricting their rendering to ... I haven't been working on this for the past few months but figured I'd ease into working again with some simple graphical effects!
In this first Devlog, I covered some of the additions that I've implemented into my software renderer such as texture mapping, ... Get Rust training from Let's Get Rusty: Patreon ▻ Game development log videos with commentary about my indie