Media Summary: This time around, I added a few things. I made it so that walls have different brightness depending on their direction. I also added ... This is a small update but lays the groundwork for some more advanced additions later on. With the polygon rasterizer, I will be ... I have been working hard although a bit slowly on creating a fully functional level editor for my

3d Java Game Engine Part - Detailed Analysis & Overview

This time around, I added a few things. I made it so that walls have different brightness depending on their direction. I also added ... This is a small update but lays the groundwork for some more advanced additions later on. With the polygon rasterizer, I will be ... I have been working hard although a bit slowly on creating a fully functional level editor for my I decided for performance reasons to port this project to I used the masking/clipping effect from the previous video to render floors/ceilings while restricting their rendering to ... I haven't been working on this for the past few months but figured I'd ease into working again with some simple graphical effects!

In this first Devlog, I covered some of the additions that I've implemented into my software renderer such as texture mapping, ... Get Rust training from Let's Get Rusty: Patreon ▻ Game development log videos with commentary about my indie

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3D Java Game Engine Part 4: Wall Collision and Entities and Lighting
3D Java Game Engine Part 5: Quick Update - Text Rendering and Polygon Masking
3D Java Game Engine Part 7: Level Editor, Entities
3D Java Game Engine Part 3: Walls, Textured + Transparency
3D JavaScript Game Engine Part 2: 3D Sprites and Ported to Java
Code-It-Yourself! 3D Graphics Engine Part #1 - Triangles & Projection
3D Java Game Engine Part 6: Raised Floors/Surfaces
Java 3D Game Development 39: Component Based Architecture
3D Java Game Engine Part 8: Post Processing Effects
Devlog #1: Programming a 3D Game Engine in Java: Texture mapping, Game objects, File parsing
Introducing the NEW 3D Game Engine Series
Java 3D Game Development 5: Day and Night
View Detailed Profile
3D Java Game Engine Part 4: Wall Collision and Entities and Lighting

3D Java Game Engine Part 4: Wall Collision and Entities and Lighting

This time around, I added a few things. I made it so that walls have different brightness depending on their direction. I also added ...

3D Java Game Engine Part 5: Quick Update - Text Rendering and Polygon Masking

3D Java Game Engine Part 5: Quick Update - Text Rendering and Polygon Masking

This is a small update but lays the groundwork for some more advanced additions later on. With the polygon rasterizer, I will be ...

3D Java Game Engine Part 7: Level Editor, Entities

3D Java Game Engine Part 7: Level Editor, Entities

I have been working hard although a bit slowly on creating a fully functional level editor for my

3D Java Game Engine Part 3: Walls, Textured + Transparency

3D Java Game Engine Part 3: Walls, Textured + Transparency

A demo of my

3D JavaScript Game Engine Part 2: 3D Sprites and Ported to Java

3D JavaScript Game Engine Part 2: 3D Sprites and Ported to Java

I decided for performance reasons to port this project to

Code-It-Yourself! 3D Graphics Engine Part #1 - Triangles & Projection

Code-It-Yourself! 3D Graphics Engine Part #1 - Triangles & Projection

This video is

3D Java Game Engine Part 6: Raised Floors/Surfaces

3D Java Game Engine Part 6: Raised Floors/Surfaces

I used the masking/clipping effect from the previous video to render floors/ceilings while restricting their rendering to ...

Java 3D Game Development 39: Component Based Architecture

Java 3D Game Development 39: Component Based Architecture

3D

3D Java Game Engine Part 8: Post Processing Effects

3D Java Game Engine Part 8: Post Processing Effects

I haven't been working on this for the past few months but figured I'd ease into working again with some simple graphical effects!

Devlog #1: Programming a 3D Game Engine in Java: Texture mapping, Game objects, File parsing

Devlog #1: Programming a 3D Game Engine in Java: Texture mapping, Game objects, File parsing

In this first Devlog, I covered some of the additions that I've implemented into my software renderer such as texture mapping, ...

Introducing the NEW 3D Game Engine Series

Introducing the NEW 3D Game Engine Series

Get Rust training from Let's Get Rusty: https://letsgetrusty.com/start-with-cherno Patreon ▻ https://patreon.com/thecherno ...

Java 3D Game Development 5: Day and Night

Java 3D Game Development 5: Day and Night

Game development log videos with commentary about my indie

pov: you're coding a 3d engine

pov: you're coding a 3d engine

Full video: https://youtu.be/BFZKSV2zieM.