Media Summary: An early attempt at a marching square / blob tileset algorithm resembling Cave generation and liquid physics resembling Listened to the people on JavaGaming and made a better system than applying a mask when it's night time. Also made more ...
2d Terraria Lighting Java Libgdx - Detailed Analysis & Overview
An early attempt at a marching square / blob tileset algorithm resembling Cave generation and liquid physics resembling Listened to the people on JavaGaming and made a better system than applying a mask when it's night time. Also made more ... Watch me develop BloomGuard TD live using Hey everyone! Today we learn to load custom maps from files and also saving them back to files. We also create a renderer and ... Welcome to my libgdx, box2d/-light, ashley and Tiled tutorial series. In this tutorial you are going to learn the concepts ...