Media Summary: Equivalent to a 50 minute university lecture on Snell's Law in Vector form: For full course information, visit ... I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ...
2d Raytracing With Processing - Detailed Analysis & Overview
Equivalent to a 50 minute university lecture on Snell's Law in Vector form: For full course information, visit ... I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ... Very WIP: raytraced 2D global illumination for Unity I made a program that allows you to create a scene out of lines and when the scene is complete you can explore it in the dark with ... Made this about 2 years ago. This thing calculates lines shooting out from the camera. If the lines hit a wall (that's not behind you ...
Multiple light support currently uses photon mapping. It's fast enough for now, so I'm going to hold off on adding shadow mapping ... A few clips from my technical demo reel. The first clip is a