Media Summary: this stream was not super productive but I looked at the animal behavior code again and fixed a few things. project_darkwood is a ... more progress on the dungeon grid fights: - now all enemies from the old fight system can spawn in the new grid based system ... Today I worked on one very detailed menu the villager information menu project_darkwood is a 2D mobile open world sandbox ...

111 Project Darkwood Java Libgdx - Detailed Analysis & Overview

this stream was not super productive but I looked at the animal behavior code again and fixed a few things. project_darkwood is a ... more progress on the dungeon grid fights: - now all enemies from the old fight system can spawn in the new grid based system ... Today I worked on one very detailed menu the villager information menu project_darkwood is a 2D mobile open world sandbox ... more progress on the dungeon grid fights: - animated stamina bar added that reacts to the current move selection - worn scrolls ... In this stream I first fixed some todo list items and improved the scroll list menus a bit. Then I improved the UI of the smelt menu ... I haven't streamed for a few days but I playtested the game offstream and compile a list of small fixes. In the stream I fixed a few of ...

more work on quests project_darkwood is a 2D mobile open world sandbox town building game + dungeon exploration the game ... today I was not in the mood for another day of quest creation. So I worked on a few different small things. This was my longest ... In this stream I added 2 new quests to the game project_darkwood is a 2D open world sandbox town building game + dungeon ... I have used Tiled map to create a quick background with tiles to run on. The assets are from Enemy ... In this video I give some reasons why you should and should not use Controls are smooth. Physic are amazing. And Graphics are also very nice. #

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[111] project_darkwood [Java Libgdx] (stream 12 Dec. 2021)
[138] project_darkwood [Java Libgdx] (stream 08 Feb. 2022)
[124] project_darkwood [Java Libgdx] (stream 22 Jan. 2022)
[140] project_darkwood [Java Libgdx] (stream 11 Feb. 2022)
[109] project_darkwood [Java Libgdx] (stream 06 Dec. 2021)
[117] project_darkwood [Java Libgdx] (stream 07 Jan. 2022)
[120] project_darkwood [Java Libgdx] (stream 18 Jan. 2022)
[122] project_darkwood [Java Libgdx] (stream 20 Jan. 2022)
[118] project_darkwood [Java Libgdx] (stream 16 Jan. 2022)
LibGDX and Java platformer game.  First tests with zombie movement.
Should you use libGDX?
EdenCrafters - Made with Heavily Modified Custom Game Engine based on Libgdx Java Library
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[111] project_darkwood [Java Libgdx] (stream 12 Dec. 2021)

[111] project_darkwood [Java Libgdx] (stream 12 Dec. 2021)

this stream was not super productive but I looked at the animal behavior code again and fixed a few things. project_darkwood is a ...

[138] project_darkwood [Java Libgdx] (stream 08 Feb. 2022)

[138] project_darkwood [Java Libgdx] (stream 08 Feb. 2022)

more progress on the dungeon grid fights: - now all enemies from the old fight system can spawn in the new grid based system ...

[124] project_darkwood [Java Libgdx] (stream 22 Jan. 2022)

[124] project_darkwood [Java Libgdx] (stream 22 Jan. 2022)

Today I worked on one very detailed menu the villager information menu project_darkwood is a 2D mobile open world sandbox ...

[140] project_darkwood [Java Libgdx] (stream 11 Feb. 2022)

[140] project_darkwood [Java Libgdx] (stream 11 Feb. 2022)

more progress on the dungeon grid fights: - animated stamina bar added that reacts to the current move selection - worn scrolls ...

[109] project_darkwood [Java Libgdx] (stream 06 Dec. 2021)

[109] project_darkwood [Java Libgdx] (stream 06 Dec. 2021)

In this stream I first fixed some todo list items and improved the scroll list menus a bit. Then I improved the UI of the smelt menu ...

[117] project_darkwood [Java Libgdx] (stream 07 Jan. 2022)

[117] project_darkwood [Java Libgdx] (stream 07 Jan. 2022)

I haven't streamed for a few days but I playtested the game offstream and compile a list of small fixes. In the stream I fixed a few of ...

[120] project_darkwood [Java Libgdx] (stream 18 Jan. 2022)

[120] project_darkwood [Java Libgdx] (stream 18 Jan. 2022)

more work on quests project_darkwood is a 2D mobile open world sandbox town building game + dungeon exploration the game ...

[122] project_darkwood [Java Libgdx] (stream 20 Jan. 2022)

[122] project_darkwood [Java Libgdx] (stream 20 Jan. 2022)

today I was not in the mood for another day of quest creation. So I worked on a few different small things. This was my longest ...

[118] project_darkwood [Java Libgdx] (stream 16 Jan. 2022)

[118] project_darkwood [Java Libgdx] (stream 16 Jan. 2022)

In this stream I added 2 new quests to the game project_darkwood is a 2D open world sandbox town building game + dungeon ...

LibGDX and Java platformer game.  First tests with zombie movement.

LibGDX and Java platformer game. First tests with zombie movement.

I have used Tiled map to create a quick background with tiles to run on. The assets are from http://www.gameart2d.com. Enemy ...

Should you use libGDX?

Should you use libGDX?

In this video I give some reasons why you should and should not use

EdenCrafters - Made with Heavily Modified Custom Game Engine based on Libgdx Java Library

EdenCrafters - Made with Heavily Modified Custom Game Engine based on Libgdx Java Library

Controls are smooth. Physic are amazing. And Graphics are also very nice. #

(JAVA + LibGDX) zombies

(JAVA + LibGDX) zombies

Test game using