Media Summary: Using two pages and VDP register R (set_adjust), like Space Manbow, but on SCREEN5 instead of SCREEN4. +50% idle by replacing vsync with vertical line interrupt (R) and by reducing 212 lines to 192. Exploring different options for speeding up my game's

1 Pixel Horizontal Scroll Experiment - Detailed Analysis & Overview

Using two pages and VDP register R (set_adjust), like Space Manbow, but on SCREEN5 instead of SCREEN4. +50% idle by replacing vsync with vertical line interrupt (R) and by reducing 212 lines to 192. Exploring different options for speeding up my game's Recommend 720p60HD & theater view. Google Chrome browser worked best for me) Initial progress on a Tandy Color ComputerĀ ...

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1 pixel horizontal scroll experiment on SCREEN5 #msx2 #shmup #gamedev
1 pixel horizontal scroll demo (better performance)
TRS-80 Color Computer 3 + GrafExpress  horizontal scroll experiment
1 & 2 Pixel Horizontal Scrolling Engine Demo - 60fps (No Audio)
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1 pixel horizontal scroll experiment on SCREEN5 #msx2 #shmup #gamedev

1 pixel horizontal scroll experiment on SCREEN5 #msx2 #shmup #gamedev

Using two pages and VDP register R#18 (set_adjust), like Space Manbow, but on SCREEN5 instead of SCREEN4.

1 pixel horizontal scroll demo (better performance)

1 pixel horizontal scroll demo (better performance)

+50% idle by replacing vsync with vertical line interrupt (R#19) and by reducing 212 lines to 192.

TRS-80 Color Computer 3 + GrafExpress  horizontal scroll experiment

TRS-80 Color Computer 3 + GrafExpress horizontal scroll experiment

Exploring different options for speeding up my game's

1 & 2 Pixel Horizontal Scrolling Engine Demo - 60fps (No Audio)

1 & 2 Pixel Horizontal Scrolling Engine Demo - 60fps (No Audio)

Recommend 720p60HD & theater view. Google Chrome browser worked best for me) Initial progress on a Tandy Color ComputerĀ ...