Media Summary: CH02: Basic Lighting - Ambient Light We start our exploration of surface I will tell you what are the differences between classic CH 03: Basic Lighting - Diffuse Light - Now we add in directional diffuse lighting into our
02 Reflection Mapping Hlsl Shader - Detailed Analysis & Overview
CH02: Basic Lighting - Ambient Light We start our exploration of surface I will tell you what are the differences between classic CH 03: Basic Lighting - Diffuse Light - Now we add in directional diffuse lighting into our CH 11: Lighting Models - Phong/Blinn In this section of the DVD we look at further In this video we are going to look at a simple vertex Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ...