Media Summary: In this video we cover the creation of the In this video we cover the creation of a handler and move some code around to allow us to easily add handlers to a specific type ... In this video we cover the creation of a the NHibernateHelper, a class that will help us gain access to the database. We also cover ...

015 Server2server User Poco And - Detailed Analysis & Overview

In this video we cover the creation of the In this video we cover the creation of a handler and move some code around to allow us to easily add handlers to a specific type ... In this video we cover the creation of a the NHibernateHelper, a class that will help us gain access to the database. We also cover ... In this video we create the SubServer Collection class which will keep track of our different ... In this video we explore the couple of changes necessary to allow the master server to pass the message to the login server and ... We need a way to communicate with the MasterServer so we are going to create a new class ...

In this video we work our way through the creation of the Unity3dPeer. This class is designed ... In this video we set up the creation of our event, operation request, and operation response ... www.cjrgaming.com/node/245 I would like to begin by looking at the Master Server. The idea behind the master server is that it is ... In this segment we will be creating the supporting classes that we need to process our first ... In this video we walk through creating the Operation Request, Response, and Event handlers ... In this video we cover the upgrade from RC7 to Photon 3.0 Final. After tat we create the register request handler and go about ...

In this video we fix a couple issues with connecting to our Photon Server and then we create a menu system that will allow us to ...

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015. Server2Server - User POCO and table creation
013. Server2Server - Handling and Responding to a Request
014. Server2Server - Setting up for the Database
006. Server2Server - Creating the SubServerCollection
012. Server2Server - Server Code Modification
002. Server2Server - Creating the IncomingSubServerPeer
008. Server2Server - Creating the Unity3dPeer
009. Server2Server - Using the Handlers
001. Server2Server - Creating the Master Server
003. Server2Server - Handling the RegisterSubServer Operation Request
007. Server2Server - Creating the Handlers
016. Server2Server - Photon 3.0 Final and Register Request Handler
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015. Server2Server - User POCO and table creation

015. Server2Server - User POCO and table creation

In this video we cover the creation of the

013. Server2Server - Handling and Responding to a Request

013. Server2Server - Handling and Responding to a Request

In this video we cover the creation of a handler and move some code around to allow us to easily add handlers to a specific type ...

014. Server2Server - Setting up for the Database

014. Server2Server - Setting up for the Database

In this video we cover the creation of a the NHibernateHelper, a class that will help us gain access to the database. We also cover ...

006. Server2Server - Creating the SubServerCollection

006. Server2Server - Creating the SubServerCollection

http://www.cjrgaming.com/node/257 In this video we create the SubServer Collection class which will keep track of our different ...

012. Server2Server - Server Code Modification

012. Server2Server - Server Code Modification

In this video we explore the couple of changes necessary to allow the master server to pass the message to the login server and ...

002. Server2Server - Creating the IncomingSubServerPeer

002. Server2Server - Creating the IncomingSubServerPeer

http://cjrgaming.com/node/248 We need a way to communicate with the MasterServer so we are going to create a new class ...

008. Server2Server - Creating the Unity3dPeer

008. Server2Server - Creating the Unity3dPeer

http://www.cjrgaming.com/node/260 In this video we work our way through the creation of the Unity3dPeer. This class is designed ...

009. Server2Server - Using the Handlers

009. Server2Server - Using the Handlers

http://cjrgaming.com/node/273 In this video we set up the creation of our event, operation request, and operation response ...

001. Server2Server - Creating the Master Server

001. Server2Server - Creating the Master Server

www.cjrgaming.com/node/245 I would like to begin by looking at the Master Server. The idea behind the master server is that it is ...

003. Server2Server - Handling the RegisterSubServer Operation Request

003. Server2Server - Handling the RegisterSubServer Operation Request

http://cjrgaming.com/node/249 In this segment we will be creating the supporting classes that we need to process our first ...

007. Server2Server - Creating the Handlers

007. Server2Server - Creating the Handlers

http://www.cjrgaming.com/node/258 In this video we walk through creating the Operation Request, Response, and Event handlers ...

016. Server2Server - Photon 3.0 Final and Register Request Handler

016. Server2Server - Photon 3.0 Final and Register Request Handler

In this video we cover the upgrade from RC7 to Photon 3.0 Final. After tat we create the register request handler and go about ...

011. Server2Server - Unity3d Login Operation

011. Server2Server - Unity3d Login Operation

In this video we fix a couple issues with connecting to our Photon Server and then we create a menu system that will allow us to ...