Media Summary: re-upload from previous channel Fully compute-shader based terrain generation, ray-marched rendering and terraforming! Rewrote ambient occlusion and built a light spreading system. This is a long way from NVIDIA's new global illumination/maxwell ... Hello I just wanted to make a video showing the progress I made on a
Unity 3d Voxel Engine Update - Detailed Analysis & Overview
re-upload from previous channel Fully compute-shader based terrain generation, ray-marched rendering and terraforming! Rewrote ambient occlusion and built a light spreading system. This is a long way from NVIDIA's new global illumination/maxwell ... Hello I just wanted to make a video showing the progress I made on a Well quick and dirty implementation of diferent materials on the