Media Summary: Bake surfaces using bump and Final Gathering. [v3.5] This video is from the Bake high resolution detail into low resolution geometry. [v3.5] This video is from the

Softimage Render Map - Detailed Analysis & Overview

Bake surfaces using bump and Final Gathering. [v3.5] This video is from the Bake high resolution detail into low resolution geometry. [v3.5] This video is from the

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Autodesk Softimage  XSI Render Map.mp4
Rendermap
Rendering: Applying the normal map
Rendering: Manually extracting normal map
Rendering: Multiple objects to multiple maps
Rendering: Introducing Bump Mapping
Rendering: Shadow Maps
Rendering: Applying a local Bump Map
Rendering: Using procedural shaders as a Bump Map source
GPU Surface FX & Normal Mapping
Modeling: Weight maps overview
2. Emit In Place Filter Weight Map Align To Surface Scale
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Autodesk Softimage  XSI Render Map.mp4

Autodesk Softimage XSI Render Map.mp4

Render map

Rendermap

Rendermap

Bake surfaces using bump and Final Gathering. [v3.5] This video is from the

Rendering: Applying the normal map

Rendering: Applying the normal map

This video was part of the

Rendering: Manually extracting normal map

Rendering: Manually extracting normal map

This video was part of the

Rendering: Multiple objects to multiple maps

Rendering: Multiple objects to multiple maps

This video was part of the

Rendering: Introducing Bump Mapping

Rendering: Introducing Bump Mapping

This video was part of the

Rendering: Shadow Maps

Rendering: Shadow Maps

This video was part of the

Rendering: Applying a local Bump Map

Rendering: Applying a local Bump Map

This video was part of the

Rendering: Using procedural shaders as a Bump Map source

Rendering: Using procedural shaders as a Bump Map source

This video was part of the

GPU Surface FX & Normal Mapping

GPU Surface FX & Normal Mapping

Bake high resolution detail into low resolution geometry. [v3.5] This video is from the

Modeling: Weight maps overview

Modeling: Weight maps overview

This video was part of the

2. Emit In Place Filter Weight Map Align To Surface Scale

2. Emit In Place Filter Weight Map Align To Surface Scale

ICE - Cigarette

Rendering: Blending and mixing multiple Bump Map sources

Rendering: Blending and mixing multiple Bump Map sources

This video was part of the