Media Summary: I've expanded the map to include central spain, the eastern Black Sea Coast, and parts of the Upper NIle and Euphrates. The stages of my attempts at creating an interesting looking grid of rooms. In this talk, we share results of our novel technique using concurrent binary trees for large-scale
Progress On The Terrain Rendering - Detailed Analysis & Overview
I've expanded the map to include central spain, the eastern Black Sea Coast, and parts of the Upper NIle and Euphrates. The stages of my attempts at creating an interesting looking grid of rooms. In this talk, we share results of our novel technique using concurrent binary trees for large-scale Here is another quick demo video, still showing the This week I have improved the LOD algorithm of my This is an announcement video for an upcoming series on
This video explains one of my favorite algorithms ever: The Voxel Space engine. This technique was used to Would you be interested in a series on 3D