Media Summary: I've expanded the map to include central spain, the eastern Black Sea Coast, and parts of the Upper NIle and Euphrates. The stages of my attempts at creating an interesting looking grid of rooms. In this talk, we share results of our novel technique using concurrent binary trees for large-scale

Progress On The Terrain Rendering - Detailed Analysis & Overview

I've expanded the map to include central spain, the eastern Black Sea Coast, and parts of the Upper NIle and Euphrates. The stages of my attempts at creating an interesting looking grid of rooms. In this talk, we share results of our novel technique using concurrent binary trees for large-scale Here is another quick demo video, still showing the This week I have improved the LOD algorithm of my This is an announcement video for an upcoming series on

This video explains one of my favorite algorithms ever: The Voxel Space engine. This technique was used to Would you be interested in a series on 3D

Photo Gallery

Terrain rendering with expanded map (reupload)
Terrain Renderer Progress
The last month of progress on terrain rendering
Experimenting with Concurrent Binary Trees for Large Scale Terrain Rendering
Advanced Terrain Rendering in Unity | Storm Tutorial
[Quick Demo #02] Shaded terrain with normals & shaders live reload
Terrain rendering progress (no audio)
Terrain Rendering Smooth LOD
Announcing The 'Terrain Rendering' Series // Modern OpenGL
(Work in Progress #4) Real time terrain rendering, baby!
How Open World Games Optimize Terrain Rendering
Voxel Space (Comanche Terrain Rendering)
View Detailed Profile
Terrain rendering with expanded map (reupload)

Terrain rendering with expanded map (reupload)

I've expanded the map to include central spain, the eastern Black Sea Coast, and parts of the Upper NIle and Euphrates.

Terrain Renderer Progress

Terrain Renderer Progress

Current

The last month of progress on terrain rendering

The last month of progress on terrain rendering

The stages of my attempts at creating an interesting looking grid of rooms.

Experimenting with Concurrent Binary Trees for Large Scale Terrain Rendering

Experimenting with Concurrent Binary Trees for Large Scale Terrain Rendering

In this talk, we share results of our novel technique using concurrent binary trees for large-scale

Advanced Terrain Rendering in Unity | Storm Tutorial

Advanced Terrain Rendering in Unity | Storm Tutorial

Ingest, Customize and

[Quick Demo #02] Shaded terrain with normals & shaders live reload

[Quick Demo #02] Shaded terrain with normals & shaders live reload

Here is another quick demo video, still showing the

Terrain rendering progress (no audio)

Terrain rendering progress (no audio)

A lazy fridays

Terrain Rendering Smooth LOD

Terrain Rendering Smooth LOD

This week I have improved the LOD algorithm of my

Announcing The 'Terrain Rendering' Series // Modern OpenGL

Announcing The 'Terrain Rendering' Series // Modern OpenGL

This is an announcement video for an upcoming series on

(Work in Progress #4) Real time terrain rendering, baby!

(Work in Progress #4) Real time terrain rendering, baby!

Finally got the

How Open World Games Optimize Terrain Rendering

How Open World Games Optimize Terrain Rendering

GitHub repo: https://github.com/Catalin142/

Voxel Space (Comanche Terrain Rendering)

Voxel Space (Comanche Terrain Rendering)

This video explains one of my favorite algorithms ever: The Voxel Space engine. This technique was used to

3D Terrain Rendering Explained: How do Geometry Clipmaps Actually Work?

3D Terrain Rendering Explained: How do Geometry Clipmaps Actually Work?

Would you be interested in a series on 3D