Media Summary: Tired of slow line renderers and complex mesh setups? In this video, I explore how to use NEW VERSION! Asset Store 0:00 exporting animation from 3ds max 0:39 creating PointCachePlayer 1:03 ... Garbage collection is great, except when it isn't. Because everything must stop during garbage identification, it causes glitches ...
Misusing Unity S Point Caches - Detailed Analysis & Overview
Tired of slow line renderers and complex mesh setups? In this video, I explore how to use NEW VERSION! Asset Store 0:00 exporting animation from 3ds max 0:39 creating PointCachePlayer 1:03 ... Garbage collection is great, except when it isn't. Because everything must stop during garbage identification, it causes glitches ... A quick explanation of why its important to 0:00 - First cache 0:18 - Second cache 0:44 - Third cache 1:16 - Fourth cache Show your Support & Get Exclusive Benefits on Patreon (Including Access to this project's Source Files + Code) ...