Media Summary: Donations: available chat commands: !commands Music: ... Previously, we extended the transform and script components of our entities with the functionality that enables us to update entity ... In this video, we further extend the lighting system by adding point lights and some debug rendering modes. Kohi #
Game Engine Programming 052 1 - Detailed Analysis & Overview
Donations: available chat commands: !commands Music: ... Previously, we extended the transform and script components of our entities with the functionality that enables us to update entity ... In this video, we further extend the lighting system by adding point lights and some debug rendering modes. Kohi # We start making a new, better animation file format for the new Broadcasted live on Twitch -- Watch live at In this video, we properly handle our mesh resources on the GPU. Code:
My third devlog; I started my journey in OpenGL C++