Media Summary: In the last episode we created data structures and functions that manage directional lighting data. In order to use the lighting data ... In the last video, we finished writing almost everything that we need to render an object. The only part that remains is writing the ... join the discord! patreon: The resources I mentioned ...
Game Engine Programming 045 1 - Detailed Analysis & Overview
In the last episode we created data structures and functions that manage directional lighting data. In order to use the lighting data ... In the last video, we finished writing almost everything that we need to render an object. The only part that remains is writing the ... join the discord! patreon: The resources I mentioned ... After having completed the implementation of render items, we've almost everything in place in order to render our geometry. Broadcasted live on Twitch -- Watch live at My third devlog; I started my journey in OpenGL C++
Check out my C++ gamedev course for beginners! 6.5 hours of video content where I guide you through making a