Media Summary: My third devlog; I started my journey in OpenGL C++ Today, I finish the basic functionality of the project browser for creating and loading Hello! Thank you for watching this video! In this video I tell a story about creating my first
Game Engine Programming 040 4 - Detailed Analysis & Overview
My third devlog; I started my journey in OpenGL C++ Today, I finish the basic functionality of the project browser for creating and loading Hello! Thank you for watching this video! In this video I tell a story about creating my first In the last episode we created data structures and functions that manage directional lighting data. In order to use the lighting data ... Today I'd like to add a panel to the geometry editor with some controls, so that we can highlight and isolate different parts of a ... We design and implement a package format suitable for large programs with lots of data.
In this episode we're going to add materials to the low-level renderer. As I explained briefly in the previous episode, a material ... In previous two videos, we worked on render items and compiling material shaders, and as I mentioned at the end of the last video ...